![]() ![]() Installed it directly from there, etc.Įdit: as I was typing this, I changed my output from direct3d to opengl, and then suddenly the game worked. I've imaged my disc and mounted the cue/bin pair. So it has to be somewithing with the way ECE and my files are getting along. What's odd, is if I run the exact same files with DAUM, the game works. When I choose laura's house or the game, the screen goes to black and dosbox closes. If I run Tomb Raider 3DFX, the game starts (eidos/core logos), 3dfx splash screen, then main menu. When running through ECE, all versions work except the base Tomb Raider 3DFX (Unfinished Business 3DFX works fine). I've got Tomb Raider setup with a file that allows me to choose between the regular version, unfinished business, the regular version w/ 3dfx, and unfinished business w/ 3dfx. If however the game is like the first two types that don't requery the TOC, then your only option is to hot swap a BIN of identical track layout (but with different audio content) to ensure tracks still play from their starting positions. If it did, you could hot-swap audio files of different length or change the CUE and, assuming your game behaves like Jazz Jackrabbit, achieve correct playback of tracks after the swap. Other games, like Jazz Jackrabbit, perform many checks after every playback event: asking MSCDEX where the current read position is at, asking MSCDEX if the CDROM had been changed/cycled, and, regardless if the tray was cycled or not, requerying the CDROM's TOC (which DOSBox does cache for BIN/CUE and ISO/AUDIO-FILE/CUE).ĭOSBox currently doesn't have a "cycle CDROM" function that would mimic a hardware tray cycle for the same CDROM drive letter, and thus flush and regenerate the active TOC. Some games are pre-programmed with their CDROM's track positions (or hardcoded), and some even go a step further and compare their expected positions to those queried from the current CDROM - as a form of copy protection (Destruction Derby). These games as-programmed won't query the TOC again. Some games only query the CDROM's table of contents once to get each track's absolute sector positions, and they use those track sector positions for all subsequent playback events (regardless if DOSBox cached them or not). The MSCDEX interface plays red book audio tracks using an absolute CDROM sector position (measured from start of the CDROM) and a duration, measured in in number of sectors. The overlay filesystem allows you to have portability for your save data, but it may have issues with some games so it's disabled by default.Unfortunately, with BIN/CUE format the music tracks are not played from the beginning after hot swapping of the CD (I suppose DOSBox caches information about the locations of the tracks after start of the game). In this particular case the following files were created on that dir: Once that is enabled, data changed on the session will be saved under your frontend's save directory, named after the parent directory name of your game.įor example assuming you load: C:\Games\DOS\Commander Keen 5 - The Armageddon Machine (1991)\CKEEN5.exe, your data will be saved in RETROARCH SAVE DIRECTORY\Commander Keen 5 - The Armageddon Machine (1991). To use the overlay filesystem functionality enable it under core options. Check your libretro frontend documentation for more information. The SDL keymapper is not available, you can remap keyboard and gamepad buttons using the libretro controllers API. You can also insert disk media at runtime by using the libretro disk control interface. Standalone DOSBox hotkeys do not work, you need to use libretro core options. You can load exe, bat, iso, cue, and conf files directly Emulate keyboard and gamepad with a single physical device ( RetroArch).External MIDI support (Windows, Linux) ( RetroArch).Switch (with dynarec support) ( RetroArch).Mac OSX (with dynarec support on x86/圆4 hardware).Portability, DOSBox-SVN libretro is currently available on:. ![]() DOSBox-SVN upstream file system overlay support (VOGONS thread).Play your games at perfect sync without tearing on variable refresh rate monitors on supported frontends ( RetroArch). Different timing methods to suit your usecase.Configure everything on the fly without relying on configuration files.Up-to-date with the latest DOSBox-SVN trunk.The valid ABI choices are arm, oldarm, x86_64, x86, ppc Features ![]()
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